Monster Fair Features
From LittleWingPinball
Overview
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What strange attractions in MONSTER FAIR! The Dracula Tent hauls in the ball, then the ball rattles around the Ghost Ferris Wheel... Now there's a hip-hop werewolf on the rollercoaster, and a witch on a goat in the carousel. And what flavor is the Franken's popcorn? Enter the Dracula Tent to perform five great SHOWS with the monsters and earn lots of money. Then get tons of JACKPOTS to repair and launch the monsters'rocket to the mother star! |
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| Try the FREE DEMO now! You'll want to play it over and over! |
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| Witch rodeo on a goat! | Earn lots of money! | Franken's popcorn--- delicious! |
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| Click for the entire game screen | ||
Story
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The aliens knew they would look like monsters to the people of Earth. To avoid frightening them, the aliens learned to change their appearance and blend in with human society. Occasionally someone saw one of the aliens without a disguise and tried to tell other people about them. No one believed these stories, however; they are now found only in legends (and supermarket tabloids). |
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Now the aliens' time has come. The evolution of Earth's technology has made it possible to repair their ship and return to their planet. But the repairs are expensive! Other aliens might use mind-control to get what they need, but our aliens are too fond of the people of Earth. They have decided to form a traveling carnival called MONSTER FAIR. They will barnstorm their way around the world, raise BIG MONEY, and prepare their ship for the trip home. You are a guide of MONSTER FAIR. Your job is to help your guests have fun and spend money so the dream will come true. |
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Game Rules
OBJECT
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You are one of an alien crew who landed on Earth by a spaceship accident. Barnstorm around the world in MONSTER FAIR, and raise BIG MONEY to repair your spaceship for the trip home. |
SHOWTIME
See illustration1 "SHOWTIME"
| There are five SHOWTIME modes in MONSTER FAIR. SHOWTIME starts at the Dracula Tent* with ten TICKETS available at any ramp, lane, or drop targets**. The rollover button toggles the SHOW to be performed. (The SHOW to be performed is ramdamly chosen each time a ball touches the rollover) |
- Completing a SHOW lights a FULL HOUSE LIGHT and FULL HOUSE FINALE MULTIBALL takes place.
- Completing all five SHOWS (doing five FULL HOUSE FINALES) chances the big game, RETURN VOYAGE MULTIBALL.
- *SHOWTIME is awarded only during single-ball play.
- **A drop-target hit gets a TICKET until all five SHOWS are performed. After that, completing a bank gets a TICKET.
THE "SUMMON WEREWOLF" SHOW
Three-ball multiball. Change the wolf into the Werewolf by shooting the roller coaster six times clockwise (counter-clockwise doesn't affect). Shooting the roller coaster awards the following scores. Completing the "SUMMON WEREWOLF" SHOW awards 4,000,000.
1st shot 1,000,000 2nd shot 1,500,000 3rd shot 2,000,000 4th shot 2,500,000 5th shot 3,000,000
THE BAT FRENZY SHOW
Three-ball multiball. Hit any target to change the bat into a coin. A hit awards 50,000. 100 hits completes THE BAT FRENZY SHOW.
THE COUNT DRACULA SHOW
Time-limited feature. The countdown starts from 40 seconds. The time limit extends for four seconds at the drop targets and two seconds at the lanes. Eleven drop target hits in the time limit completes the SHOW. A drop-target hit awards the following bonus scores. Completing THE COUNT DRACULA SHOW awards 5,000,000. Reseting the drop targets takesmore time (six seconds) during the SHOW.
1st hit 50,000 2nd hit 100,000 3rd hit 150,000 : 9th hit 450,000 10th hit 500,000
THE HIDE AND SEEK SHOW
Three-ball multiball. Hitting bumpers 40 times completes the SHOW. A bumper hit value starts from 5,000 and it is raised by 5,000 at each bumper hit. Completing THE HIDE AND SEEK SHOW awards 3,000,000.
THE PREMIUM TICKET SHOW
Time-limited feature. The countdown starts from 40 seconds. The time limit extends for six seconds when you get each TICKET. Shoot the DRACULA TENT to get PREMIUM TICKET after shooting all four entrances of the lane and ramps in the time limit to get four TICKETs. A TICKET awards 1,000,000. Completing THE PREMIUM TICKET SHOW awards 5,000,000.
FULL HOUSE FINALE MULTIBALL
See illustration2 "FULL HOUSE"
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Complete any SHOW to start three-ball multiball. Finale Money is awarded at a lane with a blinking Finale Money Light. JACKPOT or SUPER JACKPOT lights at DRACULA TENT when the necessary amount of Finale Money is awarded. Getting three "Finale Moneys" lights JACKPOT for the first round. Getting four Finale Moneys for the second round and five Finale Moneys for the following rounds lights SUPER JACKPOT. SUPER JACKPOT scores double the JACKPOT value. |
The initial Finale Money value is 200,000 for the first one, 400,000 for the second, 600,000 for the third, 800,000 for the fourth, and 1,000,000 for the 5th. The Finale Money values is raised by 100,000 at each round.
JACKPOT starts at 1,000,000. Hitting any target raises the value by10,000 to maximum 5,000,000 until FULL HOUSE FINALE ends.
AFTER SHOWTIME
See illustration3 "After SHOWTIME"
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Five round showtime lights blink when all five SHOWS are completed. Shooting DRACULA TENT in this mode awards SEASONAL BONUS according to the performance of each SHOW.
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After bonus payment: If all five Full House lights are on, RETURN VOYAGE MULTIBALL (Big Game) begins. Otherwise, OPENING FESTIVAL MULTIBALL begins.
OPENING FESTIVAL MULTIBALL
| Three-ball multiball starts with the following features.
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RETURN VOYAGE MULTIBALL
See illustration3 "After SHOWTIME"
| Three-ball multiball starts with the following features.
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VOYAGE JACKPOT starts at 1,000,000. Increase it by 10,000 by hitting any target, or 100,000 by shooting any ramp or lane, up to the maximum of 10,000,000.
POPCORN MANIA MULTIBALL
See illustration4 "POPCORN MANIA & LOOP"
| Complete Franken Drop Target four times to start two-ball multiball. Hitting any target during multiball adds 10,000* to POPCORN BONUS, which is awarded when ball is over.
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LOOP
See illustration4 "POPCORN MANIA & LOOP"
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Shooting the Orbit Lane two times in two seconds awards LOOP feature. Successive LOOPS award the following features and scores.
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GHOST WHEEL MULTIBALL
See illustration5 "Ghost Wheel & Wheel Myst"
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Note: To lock a ball, you must activate the selector on the Ghost Wheel ramp. Shooting the center ramp two times switches the selector. |
MPH
See illustration6 "MPH"
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Shooting Werewolf Roller Coaster turns on Moon Indicators and MPH light. Moon Indicators turn off one by one every two seconds. Shooting the coaster again before all Moon Indicators are off awards MPH feature. The number of the lit indicator is the MPH value. Reaching these MPH values awards the following fetures and scores.
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WHEEL MYST
See illustration5 "Ghost Wheel & Wheel Myst"
| Myst light turns on if Wheel Lock Light is already lit when completing Ghost Drop Targets. Shooting Ghost Wheel awards one of the mystery features, or one of these scores in the following list by ramdam selection.
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WHEEL RIDE FREAK
See illustration5 "Ghost Wheel & Wheel Myst"
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Riding the Ghost Wheel awards these features or scores.
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WITCH RODEO
See illustration7 "WITCH RODEO"
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Completing Witch Drop Targets raises bleat count by one. The following features or scores are awarded according to the number of BLEATS.
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BONUS-X & BONUS HOLD
See illustration8 "BONUS-X & ADD-A-BALL"
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Return-lane rollovers incease the bonus multiplier. It is shown in BONUS-X Indicator and used in OUTHOLE BONUS calculations. In MONSTER FAIR, the multiplier value is held for the next ball instead of bonus scores. |
ADD-A-BALL
See illustration8 "BONUS-X & ADD-A-BALL"
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During two-ball multiball, add a ball by shooting Center Ramp (up to two times). Witch beside the ramp blinks when ADD-A BALL is available. If another multiball starts during multiball play, the number of balls that can be added is reset to two for the next ADD-A-BALL. |
BALL SAVE
See illustration9 "BALL SAVE and EXTRA BALL"
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When BALL SAVE is active, the Shoot Again light blinks and lost balls are retrieved and automatically shot from the plunger lane. |
EXTRA BALL
See illustration9 "BALL SAVE and EXTRA BALL"
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EXTRA BALL is awarded at DRACULA TENT when Extraball Light is on. It memorizes the number of all EXTRA BALL chances. Shoot Again lights when EXTRA BALL(s) is (are) waiting to be played. The total number of EXTRA BALL in a game will be the total of the following chances. Three(Wheel Ride Freak) + Two(LOOP) + Two(MPH) + Two(Witch Rodeo) + MYST TIPS: Hold flipper button for status report. |
Installation
Requirements
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Macintosh:
Windows:
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Download and Setup
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Macintosh:
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Windows:
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Unlock the program with Key-Code
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Quick Start
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Operation
Main Menu
Press ESC for the game menu. To choose a menu item, press the up/down arrow keys to select it, then press Enter (or Return).
- NEW GAME: Press Enter/Return to choose the number of players (default is One). To start the game, press Enter/Return.
- OPTIONS: The Options menu let you make custom settings for sounds, display modes, and control keys. See the Options Menu details below.
- Pausing the game: To pause a game in progress, press ESC. To resume, press ESC again.
You can then select:
RESUME (then Enter/Return) to continue the game
RESET (then Enter/Return) to end the game and start a new one
Options Menu
To choose one the the options, use the up/down arrow keys to select it, then press Enter/Return.
- SOUND ON/OFF
- MUSIC ON/MUSIC OFF
- Screen Size: Choices are Standard, Wide, and Desktop
- DEMO Mode: MONSTER FAIR's demo mode starts automatically when a game is not started for several minutes.
Choices are AUTO DEMO ON (sound off), AUTO DEMO ON, AUTO DEMO OFF. - CONTROLS: To change game control keys, select CONTROLS and press Enter/Return. At each prompt, press the key you want to use.
Macintosh users: The left and right Shift, Return, Control, and Command keys do not work independently. For example, assigning the right Shift key to the right flipper makes both Shift keys activate the right flipper.
To reset the control keys, select Reset To Default.
Credits
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| Game Design, Programming ... Yoshikatsu Fujita (LittleWing) |
| Visual Design, Graphic Art ... Reiko F. Nojima (LittleWing) |
| Audio Design ... LittleWing & Ryuichi |
| BGM, Sound Effects ... Ryuichi Sato |
| Technical Writing ... Andy Fielding |
| Voices ... Snowman & Luna |
| Special thanks for Fumi, and the Pinball Wizard Kazuyuki Dei |
| MONSTER FAIR is a trademark of LittleWing Co. Ltd. |
| MONSTER FAIR (C) 2004-2005 LittleWing Co. Ltd. All rights reserved. |
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